The only VR metric that matters

Raise your hand if you have a family member who uses VR every day. (article on AWN)

The only VR metric that matters

My 2017 VR Wish List

image

My 2017 VR Wish List is up on Animation World Network. Check it out!

My 2017 VR Wish List

VR market soars during Trump presidency

img_2943

The harsh realities of Donald Trump’s presidency, including global recession, riots and the enactment of U.S. martial law, have been a boon to the virtual reality industry, which exceeded projections by breaching $444 billion USD in annual revenue in 2017, driven by demand from Trump detractors and supporters alike. (full post on AWN)

VR market soars during Trump presidency

The Three R’s

kevin-geiger-thethreers01

Virtual reality is nothing new.  It’s been around for decades, tent-poled by a few signature eras.  The first of these was in the 1960’s, when Morton Heilig built a prototype of his “Experience Theatre” called the Sensorama, and Ivan Sutherland created the first VR and AR head-mounted-display (HMD) – a massive device that required ceiling suspension.  The second era was during the mid-80’s to mid-90’s, when Jaron Lanier founded VPL ResearchMattel’s VR Power Glove was available for just $75 USD, and the concept of virtual reality was popularized in movies such as THE LAWNMOWER MAN.  We are currently in the third era, a Facebook-fueled frenzy of global activity – leveraging on technological advances and accessibility – that just might achieve mass-market traction where previous attempts have failed.

Although awareness is growing, many people still either don’t know what VR is, or refer to everything as “VR.”  In China, for instance, “VR” is used as a catchall term encompassing virtual reality, augmented reality and mixed reality.  On the other end of the spectrum are the technorati, who debate the fine points of whether 360-degree videos should be called “VR” and whether POKEMON GO qualifies as “true” AR.

In light of this and for your consideration, here are brief explanations of VR (virtual reality), AR (augmented reality) and MR (mixed reality) that I’ve used when describing the technology to… (full post on AWN)

The Three R’s

China’s VR Gold Rush

IMG_5253

For the past couple decades, Western content professionals have generally displayed a patronizing attitude towards the Chinese entertainment industry and market, determined to “show the Chinese how it’s done.” I relocated to Beijing in 2008 with much the same mindset. However, the onset of the VR Era has resulted in a sea change, with foreign professionals astonished by the pace and penetration of China’s advances in virtual reality. China has truly become “The Wild Wild East” with respect to VR, the hottest battleground among global VR markets. Folks from the West who approach China with any pretensions soon find themselves… (full post on AWN)

China’s VR Gold Rush