Voyage of Discovery (Part Three)


In contrast to the passive storytelling frame of traditional screen media, immersive media facilitates an (inter)active storytelling paradigm: the participant enters the narrative, determines her own path through it, and perhaps even influences it. When constructing active immersive narratives, it is therefore crucial to leave elbowroom for the participant in the form of narrative rest areas. Not everything must be spelled out. The VR participant needs… (full post on AWN)

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s